# Extrude to cursor and keep the alignment-Pressnumbad1toviewfromthefromside-Move cursortothedesiredposition-Ctrl+mouserightclick# Extrude multiple faces at onceEditmode->facemode->Select multiplefaces(holdshift)Alt+e->Extrudeindividualfaces
Selecting
# Select whole parts individual from an object ( For example only leaves on a tree object )Hoverovertheobjectpart->Press'L'# De-selectHoverovertheobjectpart->Shift+L# Select everything around the object ( For example every side of a square ) ( Loop select )Hoverovertheobject->Alt+leftclick# Select everything around the object to the other directionHoverovertheobjectnearaedge->Alt+leftclick# Select faces by 'painting' over themHoveroversomefaces->Press'C'->Clickmouseleft->paintoverotherfaces# De-select faces by 'painting' over themHoveroversomefaces->Pressmousewheel->paintoverotherfaces# Ring select ( select all of the edges around an object)Alt->Ctrl->leftclickanedge# Loop select ( select all edges up and downwards that are connected )Alt->Leftclickanedge# Select the shortest path to another edgeEdgemode->Clickanadge->HoldCtrlandclickanotheredgesomewhereelse# Lasso selectCtrl+mouseright# Select more nearby faces with a button pressSelect aface->Ctrland+signtogrowselection,-todecreaseselection(numpad)# Select randomGotofacemodeforexample->Obthetopclick'Select'button->select random# Select similarClickaface->Shift+G# Select faces pointing to the same direction ( good for example to add snow on top of things)Clickaface->Shift+G->Normal->(increasethresholdatthebottompopup)# Select every other faceFacemode->hoveroveranobjectandpressLtoselect all->F3->searchfor'checker deselect'->pressenter# Knife selectPress'K'->Knifeoutashapeandpressenter
Misc
# Duplicate an objectClickobject->Shift+D# Toggle X-rayAlt+Z# Hide an objectPress'H'# Unhide an objectAlt+H# Set individual originPress'.'(dot)->individualorigin# Snap to center of a faceHolddownCtrl# Create a low poly rockSubdivide(Ctrl+3forexample)->Editmode->Press'O'->vertexmode->Move vertecesaround->Objectmode->Adddecimatemodifier->Lowerratio# Flatten facesEdit->Preferences->Addons->Searchlooptools->enableSelect multiplefaces->F3->Searchforflatten# Select between normal and global orientationPress','(comma)# Fill holesSelect wholeobjectwith'L'->Press'F'# Add edgesSelect 2vertices->Press'J'# Triangulate a faceSelect aFace->Ctrl+T# Remove edges from a faceSelect multiplefaces->Press'X'->Dissolveedges# Bridge objects togetherSelect afacefromeachobject->F3->Bridgeedgeloops# Separate loose parts in to their own objectsEditmode->hoverovertheobject->Press'A'toselect all->Press'P'->Bylooseparts# Merge loose parts in to same objectSlecetallobjects->Ctrl+J# Enable auto mirroringObjectmode->Edit->Preferences->Addons->automirror->enablePress'N'->clickAutoMirrorinthepopuptopright# Create land shape fastAddplane->Resizebigger->Ctrl+5->Onthesubdividemenu->PressSimple->PressApply->GotoeditmodetoseetheeffectsToaddmoresubdivides->Objectmode->Ctrl+2->Onthesubdividemenu->PressSimple->PressApply->GotoeditmodetoseetheeffectsPress'C'andselect somefaces->Press'O'toenableproportionalediting->Press'S'toscaleupwards# Flip selection ( Select everything that is not currently selected )Ctrl+I# De-select eveything with a specific color on a color paletteInUVEditingwindowclickdouplearrowicontopright->Press'B'->Shiftboxselect thecolorthatwewanttode-select
Problem fixing
# Merge all vertices on objectPress'A'toselect all->Press'M'->bydistance# Flip facesAlt+N->Flip# Flip all faces on a objectFacemode->Select all->Alt+N->Recalculateoutside# Mis-aligned verticesTopmiddletoolbar->snapoptions->Vertexclickvertex->move ondesiredaxis->HoldCtrl->pointtoavertexthatisinrightalignment# If scaling is messed up or inset is not uniformed ( to check press 'N' -> Item -> Scale: everything should be 1 )Objectmode->Ctrl+A->Scale# Move objects to collectionPress'M'->createneworselect existingonge