# Extrude to cursor and keep the alignment-Pressnumpad1toviewfromthefromside-Move cursortothedesiredposition-Ctrl+mouserightclick# Extrude multiple faces at onceEditmode->facemode->Select multiplefaces(holdshift)Alt+e->Extrudeindividualfaces
Selecting
# Select whole parts individual from an object ( For example only leaves on a tree object )Hoverovertheobjectpart->Press'L'# De-selectHoverovertheobjectpart->Shift+L# Select everything around the object ( For example every side of a square ) ( Loop select )Hoverovertheobject->Alt+leftclick# Select everything around the object to the other directionHoverovertheobjectnearaedge->Alt+leftclick# Select faces by 'painting' over themHoveroversomefaces->Press'C'->Clickmouseleft->paintoverotherfaces# De-select faces by 'painting' over themHoveroversomefaces->Pressmousewheel->paintoverotherfaces# Ring select ( select all of the edges around an object)Alt->Ctrl->leftclickanedge# Loop select ( select all edges up and downwards that are connected )Alt->Leftclickanedge# Select the shortest path to another edgeEdgemode->Clickanedge->HoldCtrlandclickanotheredgesomewhereelse# Lasso selectCtrl+mouseright# Select more nearby faces with a button pressSelect aface->Ctrland+signtogrowselection,-todecreaseselection(numpad)# Select randomGotofacemodeforexample->Obthetopclick'Select'button->select random# Select similarClickaface->Shift+G# Select faces pointing to the same direction ( good for example to add snow on top of things)Clickaface->Shift+G->Normal->(increasethresholdatthebottompopup)# Select every other faceFacemode->hoveroveranobjectandpressLtoselect all->F3->searchfor'checker deselect'->pressenter# Knife selectPress'K'->Knifeoutashapeandpressenter
Misc
# Duplicate an objectPress'Shift'+'D'fornormalcopyPress'Alt'+'D'forlinkedcopy (futureeditsarecopiedoveraswell)Tounlink,select theobjectinobjectmode,Press'Object'tabonthetopright->Relations->Makesingleuser->Object&Data# Toggle X-rayAlt+Z# Hide an objectPress'H'# Unhide an objectAlt+H# Set individual originPress'.'(dot)->individualorigin# Snap to center of a faceHolddownCtrl# Create a low poly rockSubdivide(Ctrl+3forexample)->Editmode->Press'O'->vertexmode->Move verticesaround->Objectmode->Adddecimatemodifier->Lowerratio# Flatten facesEdit->Preferences->Addons->Searchlooptools->enableSelect multiplefaces->F3->Searchforflatten# Select between normal and global orientationPress','(comma)# Fill holesSelect wholeobjectwith'L'->Press'F'# Add edgesSelect 2vertices->Press'J'# Triangulate a faceSelect aFace->Ctrl+T# Remove edges from a faceSelect multiplefaces->Press'X'->Dissolveedges# Bridge objects togetherSelect afacefromeachobject->F3->Bridgeedgeloops# Separate loose parts in to their own objectsEditmode->hoverovertheobject->Press'A'toselect all->Press'P'->Bylooseparts# Enable auto mirroringObjectmode->Edit->Preferences->Addons->automirror->enablePress'N'->clickAutoMirrorinthepopuptopright# Create land shape fastAddplane->Resizebigger->Ctrl+5->Onthesubdividemenu->PressSimple->PressApply->GotoeditmodetoseetheeffectsToaddmoresubdivides->Objectmode->Ctrl+2->Onthesubdividemenu->PressSimple->PressApply->GotoeditmodetoseetheeffectsPress'C'andselect somefaces->Press'O'toenableproportionalediting->Press'S'toscaleupwards# Flip selection ( Select everything that is not currently selected )Ctrl+I# De-select eveything with a specific color on a color paletteInUVEditingwindowclickdouplearrowicontopright->Press'B'->Shiftboxselect thecolorthatwewanttode-select
Problem fixing
# Merge all vertices on objectPress'A'toselect all->Press'M'->bydistance# Flip facesAlt+N->Flip# Flip all faces on a objectFacemode->Select all->Alt+N->Recalculateoutside# Mis-aligned verticesTopmiddletoolbar->snapoptions->Vertexclickvertex->move ondesiredaxis->HoldCtrl->pointtoavertexthatisinrightalignment# If scaling is messed up or inset is not uniformed ( to check press 'N' -> Item -> Scale: everything should be 1 )Objectmode->Ctrl+A->Scale# Invert face orientationSelect objectGotoeditmodePress'Shift'+'N'# Check face orientationTopright,2circlesoverlappingicon->Faceorientation
Sculpting
# Quickly switch between objects in sculpting modeUntickEdit->'Lock objects mode'Toselect anotherobject;'Alt'+'Left click'# Before sculptingInlayoutview,objectmode,select objectPress'Ctrl'+'A'->Applytransformation/scale/rotation
Edit mode
# Merge all nearby verticesPress1togotovertexmodePress'm'->mergebydistance# Move loopcuts along edgesPress'G'twice,sogg# Delete all edgesSelect edgewith'Alt'+'Mouse Left'Press'Ctrl'+'X'todelete# Bevel ( round up an object with edges )Select AlledgesaroundtheobjectPress'Ctrl'+'B'anddragwithmouse# Control the border with with insetPress'B'whileinseting
Modifiers
# Mirror objects using addon(Optional)Edit->Preferences->Search'auto mirror'->EnableSelect object->Press'N'->Edit->Select Xaxisandorientation:Positive.Ifmirroringto3differentselections.Addanothermirrorandselect YaxiswithNegativeorientation.# Mirror objectsClickobjectPresswrenchiconontheright->Addmodifier->Search'Mirror'Usethepickertooltoselect theobjectwhichorigintouseforthemirror# Apply subdivision surface ( or any other modifier )Select thesubdivisionmodifierPress'Ctrl'+'A'
Debug
# Show vertex / face countRightclickbottomtoolbar->tick'Scene Statistics'
Grouping objects
# Separate parts of objectSelect faces/partsPress'P'Separatebyselection# Group objects togetherSelect allobjectsPress'Ctrl'+'J'# Group items together in tree viewSelect allobjectsPress'M'->NewCollection