Orc scene
Description
I created this Unreal Engine scene during my summer vacation a few months ago. It took about a week for me to create as I haven't worked on Unreal Engine in a while.
Originally I wanted to just import my custom 3D model and move it around, but kept adding new features in there.
The character is a custom 3D model created in Blender. ( https://protoni.fi/Projects/Graphics/3d-modeling/ )
Features
It is entirely a Blueprint based implementation, with a few features:
- day/night cycle handling
- settings menu to adjust the day/night cycle and control sound effects
- ground type based footstep sounds
- interactable foliage that plays sounds when the player runs over it.
- player character with WASD + jump keys and animations.
- ambiance sound
Movement keys
3D model imported and movement keys added
Animations
Player animated
Textured scene
A simple textured and sculpted landscape
Trees
Some trees added to the scene. They seem to align to terrain face normals, which I changed later on.
Footstep sounds
Footstep sounds based on the ground type. So grass/ground sounds.
Also seems that there are god rays in there as a lighting effect. Can't remember if I explicitly added them or does UE just automatically enable them with directional lights.
Day/night cycle
Adjusting the day/night cycle and audio volume with the settings view.
There's also ambiance sound playing in the background.
Interactable foliage
Bushes moving and plays a sound when the player character runs over them.