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Orc scene

Description

I created this Unreal Engine scene during my summer vacation a few months ago. It took about a week for me to create as I haven't worked on Unreal Engine in a while.

Originally I wanted to just import my custom 3D model and move it around, but kept adding new features in there.

The character is a custom 3D model created in Blender. ( https://protoni.fi/Projects/Graphics/3d-modeling/ )

Features

It is entirely a Blueprint based implementation, with a few features:

- day/night cycle handling
- settings menu to adjust the day/night cycle and control sound effects
- ground type based footstep sounds
- interactable foliage that plays sounds when the player runs over it.
- player character with WASD + jump keys and animations.
- ambiance sound

Movement keys

3D model imported and movement keys added

Animations

Player animated

Textured scene

A simple textured and sculpted landscape

Trees

Some trees added to the scene. They seem to align to terrain face normals, which I changed later on.

Footstep sounds

Footstep sounds based on the ground type. So grass/ground sounds.

Also seems that there are god rays in there as a lighting effect. Can't remember if I explicitly added them or does UE just automatically enable them with directional lights.

Day/night cycle

Adjusting the day/night cycle and audio volume with the settings view.

There's also ambiance sound playing in the background.

Interactable foliage

Bushes moving and plays a sound when the player character runs over them.